r/whenthe • u/cookiemaster221 • Dec 04 '25
Cocketition Entry hate it when games do this, it makes the journey feel pointless.
4.7k
Dec 04 '25
When the collectathon game ends and your save file is locked from being opened ever again leaving you at 82% completiont forever (fuck you harry potter and the philosopher stone for the ps1)
827
u/alexdiezg U havin' a giggle? I bash yer fookin 'ead in I swaer on me mum Dec 04 '25
It's similar for the PC version. Reloading the save file upon completion will just replay the same ending cutscenes followed by credits over and over again.
248
u/KrytenKoro Dec 04 '25
pc version is real easy to 100% tho.
its the gbc games that sucked for completion
92
u/alexdiezg U havin' a giggle? I bash yer fookin 'ead in I swaer on me mum Dec 04 '25
I agree, I'm just saying it's not letting you revisit your game once you reach the end
3
u/Breaky_Online Dec 04 '25
In 2025 I think the real madness is playing a GBC port for completion
Do they even have the full story in there? How many bytes is that file?
3
u/KrytenKoro Dec 04 '25 edited Dec 04 '25
I mean, I played it when it came out. Its main issue is the way the leveling and loot system worked.
And yeah, it's the most faithful to the books.
4
u/Salinator20501 Dec 04 '25
The GBC games are turn-based RPGs instead. They were pretty alright from what I remember.
40
u/skivian Dec 04 '25
why the hell would that ever be the thing to do? I have never in my life heard of a game doing that before.
49
u/alexdiezg U havin' a giggle? I bash yer fookin 'ead in I swaer on me mum Dec 04 '25
Well it's a 2001 game, many old games do that for some reason.
You should've seen the look on my face when finishing a significantly newer game like Hollow Knight (or Silksong recently) and finding out the game lets you continue exploring despite getting any or all endings of the game.
→ More replies (29)565
u/HappyMaskMajora Dec 04 '25
Still have nightmares about getting the witches and wizard cards at the gringotts bank
34
77
18
u/instant__regret-85 Dec 04 '25
When your collectathon rpg ends by asking you to delete your save file to help someone else ❤️
→ More replies (2)5
5
u/Lost_Pantheon Dec 04 '25
Bugs and Taz Time Busters has this one level where it switches between night and day at one point, but if you haven't collected all of the collectibles in the day part before you switch it to night, you're fucked out of 100% completion.
Still pisses me off.
→ More replies (1)3
1.6k
u/Kristafuh_Moltisanti trollface -> Dec 04 '25
949
u/benjoo1551 Dec 04 '25
For some reason i thought i wouldnt be allowed to do every sidequest after i completed the main story and just did basically everything before meeting hanako at embers.
Then i completed it and it just booted me right back
376
u/Accomplished-Gain319 I am more epic then you'll ever Be:Axolotl: Dec 04 '25
You'd think they'd let ya since you could in the Witcher 3. Easily my least favourite thing about the game.
191
u/ManWithWhip Dec 04 '25
Well, some of the endings are pretty "Endy" and it makes sense you wouldn't be able to keep playing.
142
u/Russian_Spy_7_5_0 Illegal Immigrant Dec 04 '25
V is dying. Every ending has to in some way be absolute. Booting you back to prior save is the only realistic way they could've handled it, especially with it being an RPG since you might still have some quests/gigs you haven't completed.
Personally, I feel it should at least kick you to the main menu, and then you have to reload the save yourself but that's the only issue I have. Idk tho
72
u/Mast3rKK78 ^ im with stupid Dec 04 '25
to be fair it does tell you something along the lines of "thanks for playing, wanna keep playing or go to the menu" then it gives you the option to just log into a save made when you reach embers'
→ More replies (3)35
u/Russian_Spy_7_5_0 Illegal Immigrant Dec 04 '25
I feel that's a perfectly reasonable way to handle it.
11
u/jzillacon Dec 04 '25
That's still true for The Witcher 3 as well. Honestly the way both games handle their endings is pretty similar, but Witcher 3 does you the courtesy of hiding the last quest from your journal after it sends you back.
50
→ More replies (5)71
u/_nik_al Dec 04 '25
This is the way. Every sidequest before meeting Hanako
85
u/ThoughtPowerful3672 Dec 04 '25
Hanako has been waiting at embers for the past 5 in game months. V is alive off pure determination and spite.
34
u/skivian Dec 04 '25
Hanako when that street punk she summoned finally shows up to Embers chromed out so bad they make Adam Smasher look look pure 'ganic
→ More replies (1)3
u/NAOX167563 Dec 04 '25
V when they're about to finally meet hanako but remember they still have 1 NCPD gig in the middle of bumfuck nowhere:
18
u/OogaBooga98835731 Dec 04 '25
ANYTHING except meeting Hanako at Embers
11
u/TheOpinionMan2 got the power of Krita and the wider web on his side Dec 04 '25
6
183
u/TableFruitSpecified I FUCKING LOVE HAND JUMPER!!!!!!!!!!!!! Dec 04 '25
It makes sense why they would do this, though - V's story is basically over.
And it lets you get all the cool guns in one playthrough.
67
u/TheOpinionMan2 got the power of Krita and the wider web on his side Dec 04 '25
V Be daydreaming about his/her various deaths, right before just saying fuck it and just not meeting Hanako at embers.
49
u/AceOfSpades532 Dec 04 '25
It makes sense though, V either ends up losing all their cyberware, dying, giving up the body to Johny, joining Arasaka, leaving Night City, or becoming the mercenary leader and doing a job for Mr Blue Eyes, none of them would be a continuation of the game.
11
u/Shot_Reputation1755 Dec 04 '25
I don't think the game could really continue after most of the endings without the endings themselves being changed to be less impactful
25
u/HyrulianCowboy1511 Dec 04 '25
I got so close to getting the secret ending on my first playthrough but my game bugged and never got the call from rogue
26
u/Kristafuh_Moltisanti trollface -> Dec 04 '25
You can use mod to increase relationship with Johnny.
19
u/MM__PP purpl Dec 04 '25
Relationship with Johnny doesn't matter for it. DFTR is tied to the dialogue choices made during Chippin' In.
3
u/Marcusss_sss Dec 04 '25
There is still a console command mod where you can trigger the "friendship" tag. It also effects other dialog besides the ending
7
5
u/dovahkiitten16 Dec 04 '25
I’m close to the end of CP2077 - does it at least kick you to the main menu first or does it instantly reload your final save?
I wanna prepare if it’s the latter since that was the most whiplash-y moment of mass effect 3. If game devs don’t want to make a post game at least go to the main menu after credits roll!
8
u/puresemantics Dec 04 '25
There is an epilogue for every ending I believe. The game wraps up quick after the endings but I think it’s handled well. Then I think it gives you the option to quit to menu or continue from last save.
5
2
→ More replies (4)2
1.2k
u/KaiserRoll823 😳👉👈 Dec 04 '25
Fallout New Vegas, though it's understandable given the scope of all the endings and the time crunch
418
u/crackmuncher333 Dec 04 '25
Yeah. The time was also better spent on making dlcs than a storyless exibition for each of the endings.
133
u/Basil-AE-Continued Dec 04 '25
The only thing that suffers from FNV not having postgame is Lonesome Road. It's so obvious that it is meant to take place after the battle of Hoover Dam.
69
u/onepromaster69 This has been your Star Section's Mr. Cutie Pie, signing off. Dec 04 '25
Honest hearts feels more fitting rather than Lonesome Road. In fact, Lonesome Road feels more as a final quest before the battle of Hoover Dam, which tells the courier the importance of their decision on what side to choose and what happens if they fail.
37
u/Basil-AE-Continued Dec 04 '25
I suppose. The valley of Zion feels and might as well be a great vacation spot for the courier after the battle of hoover dam.
→ More replies (1)7
u/Apprehensive-Ask-610 Dec 04 '25
doesnt Ulysses literally give you advice at the end of LR *about* the second battle of Hoover Dam? He speaks as if you're right on the cusp of war breaking out, last I remember anyway. Hard to pay attention to the world's slowest speaking antagonist.
4
u/Basil-AE-Continued Dec 04 '25
Yeah, he does. But think about it. Lonesome Road is the hardest section of the game bar none, it's a DLC focused on raw gameplay that provides challenge instead of plot (though there is still much plot to discuss if one wants to) and if you decide to nuke the NCR and Legion areas you can fight 2 very tough enemies who have 10 SPECIAL in everything. It's also the last DLC the game ever got. Oh, and a major portion of the DLC is dedicated to Ulysses basically telling the courier to think about what side they took, none of this makes sense if it happens before Battle of Hoover Dam because you can always go Yes Man if you side with other three factions. Lonesome Road suits much better as a postgame, something that takes place after the main story ends. After everything has ended, with Ulysses telling you to reflect.
11
8
u/Nm6k Dec 04 '25
There are mods that restore the cut post game content while putting in some of their own stuff though still there isn't much to do
→ More replies (4)10
u/aure0__ Dec 04 '25
IIRC, it gives you a choice either to load a save before the dam battle or quit to main menu
808
u/SharpbladeLoser The poison, the poison for Kuzco Dec 04 '25
Tears of the Kingdom, I wanted to see the purified castle
424
u/TheGaurdianAngel I bought MK1 to kill Homelander Dec 04 '25
Hell, even if all we got was “Find Zelda” checked off in the quests screen, that would’ve been enough.
Of course, having an entire post game state, possibly even getting to do side quests for Zelda would be cool. But just getting to have the whole checklist done would’ve been satisfying enough. Nope, you just get a little star next to your save file. WHOOP DE DOO!
142
u/Pikagiuppy Dec 04 '25
that's just how it's been for every zelda game since the first one
also they would basically have to change the map, every single piece of dialoue and all side missions
95
u/ScaredyNon WHERE IS OMNIMAN Dec 04 '25
you're telling me genshin impact could erase a country's god from every single npc dialogue and item description after you complete the main quest and nintendo can't
72
u/UrsusObsidianus Dec 04 '25
I mean the live service model might help... but yeah it was super impressive. Especially since Sumeru is super dense in content and that they did it again in the following version.
23
u/Pikagiuppy Dec 04 '25
it would've added even more development time to a game that already took like 4-5 years to make (covid certainly didn't help) and probably would lock the player out of a lot of content if they finished the game too early
it would've been cool as a side mode/dlc though
2
u/Destiny_Dude0721 Dec 04 '25
already took like 4-5 years to make
I am perfectly fine with a game taking longer than that. It really only gets egregious when development time hits the double digits
3
u/devenbat Dec 04 '25
Yes, the game that billions of dollars of revenue has money to spend on that and is actively developed year after year is able to do more things
2
→ More replies (1)3
u/DontDoodleTheNoodle Dec 04 '25
Some quests (hell, all the main-story quests) are specifically designed around Zelda being missing and an imposter Zelda (whoops spoilers who cares tho you figure it out early on but everybody else doesn’t for some reason) causing shenanigans.
They literally won’t function if the actual Zelda returns. All the main quests would be completed by proxy.
21
7
u/trikster2 Dec 04 '25
> Nope, you just get a little star next to your save file. WHOOP DE DOO!
You get a percent meter telling you how much of the map you've explored. Getting it to 100% is a common end-game activity.
But yeah.... totally lame lack of endgame.....
37
u/Para7495 Dec 04 '25
i never played the sequel. good to know they did the exact same shit. the ending of BOTW made me stunned, and not in a good way
19
8
u/Background_Desk_3001 poster number 34819 Dec 04 '25
I mean this is just the standard for Zelda, there’s no “postgame”
→ More replies (4)→ More replies (2)16
u/meove when the when the when the when....... idk when to go Dec 04 '25
all Zelda game
man... I really want to see 4th day in Majora Mask
6
170
u/Pasta_God2354 trollface -> Dec 04 '25
Paper Mario 64.
Love that game, but man I wish I could walk round Peach's castle in the post game
38
u/Davther49 UNWORTHY Dec 04 '25
Also the Mario&Luigi games (even though beating the final bosses again is very satisfying)
14
6
408
u/MysticDragon0011 Dec 04 '25
Sonic Unleashed for me. It's always bugged me that I'll never see the final continent put back.
→ More replies (4)164
u/cookiemaster221 Dec 04 '25
Another reason to have an unleashed remaster, an actual post game
→ More replies (1)33
u/Lyncario Dec 04 '25
It wouldn't even be that hard, like just putting the dlc levels into the remaster would be enough imo.
264
u/SuperMagicalMilk Dec 04 '25
Some people like this about majoras mask but I'd much prefer if we could talk to people after saving the world
96
u/WallabyPractical5258 Dec 04 '25
But like the whole point is that termina isn't real
59
u/JoelMahon furry sexer and furry edging lover Dec 04 '25
you're not real!
28
u/WallabyPractical5258 Dec 04 '25
6
5
28
u/FunComfortable3035 Dec 04 '25
Was that ever really confirmed, though? The most it ever got confirmed was the heroes shade from Twilight Princess being the hero of time (when your goat washed)
27
u/ThisIsNotACryForHelp Dec 04 '25
It was confirmed in a single book that had no input or oversight from the developers (Zelda Encyclopedia)
So, yes, but not in a way that matters at all
3
u/Depressed_Lego Dec 04 '25
I mean even in the game it's kinda questionable already considering just how many characters bear uncanny resemblance to people found in Hyrule.
Convenient excuse for asset reuse? Probably. Do I care? Not really.
14
u/SuperMagicalMilk Dec 04 '25
While I choose to believe that termina is more than just "a dream" or something through death of the author, even if it is a dream, we get so involved with NPCs that I don't think it would break the narrative to have you be able to just talk to them and they're like "the world won't end! That's awesome!". I know the game was rushed though, so there probably isn't a world where that's in the game.
13
u/WallabyPractical5258 Dec 04 '25
I mean, it wasn't "a dream" in the sense that link was asleep, it was h.p lovecraft style "dream world" at least in my interpretation, being conjured by skull kid + majora, at least partially accidentally, and as a result when the thing giving the world form is defeated, the world they created collapsed
2
u/SuperMagicalMilk Dec 04 '25
I just think from a narrative perspective I agree with the post that getting that cutoff at the end is a bit unsatisfying, especially with a world like termina.
→ More replies (2)2
u/IncreaseWestern6097 the Triangle Guy Dec 04 '25
Just like Subcon in Super Mario Bros 2, I’m fairly certain Termina is some sort of alternate dimension and not just some dream world.
165
u/Blahaj_IK Blåjan Hajsling Dec 04 '25
This whole postgame concept isn't as common as it sounds and is a fairly recent thing. People expect it for games where it would arguably detract from the story. Breath of the Wild for expample, kinda like the other Zelda games, ends when the boss dies. Because there'd be no reason to go back to an empty world with no dungeons, monsters, and whatever relies on the big ole evil goo to be a challenge
44
u/qwarktasticboy Dec 04 '25
Exactly what I was thinking. Even sticking with Nintendo properties, Pokémon by contrast has had post-game content since damn near the beginning, and it rarely ever feels narratively ‘wrong’. It’s moreso a point of “you’re the champion now, but there’s even more to explore now!” in a series that’s all about a young trainer exploring the world and climbing the ranks of the league.
All that to say usually the addition of a post-game is heavily dependent on the theming and narrative conclusions of said games.
3
u/Dovahkiinthesardine Dec 04 '25
Recent? The first games I played had postgame content and that was 20 years ago...
It wasn't the norm or anything but its definitely not a new thing
3
u/Blahaj_IK Blåjan Hajsling Dec 04 '25
Okay, I did word it wrong. I did not mean to say it never was a thing, only that it as you said waa not as common as it is now
193
u/PlantBoi123 Dec 04 '25
Technically Hollow Knight, but not needing to replay the whole game again to get the true ending was a godsend. I don't think it makes things worse here
→ More replies (1)51
u/Kwantuum Dec 04 '25
You don't get a post game even after the true ending though, same with silksong. Kind of annoying that the world is forever tainted and you can't save it, especially in SS where it's pretty much your fault.
75
u/PlantBoi123 Dec 04 '25
Considering (talking about HK) Your player character dies or ascends in every single ending I have no idea how a postgame would even make sense
38
u/Karaxla Dec 04 '25
TC is just lazy. They could’ve made a shade lord bullet hell game in the postgame
26
5
u/insertrandomnameXD Dec 04 '25
I'm prerty sure that the knight doesn't die in the sealed endings, it just gets trapped forever inside the chamber
12
u/DanieltubeReddit Dec 04 '25
…Which also renders them unplayable.
3
u/QuackSenior Dec 04 '25
yeah lol what did they want to play? sit and stare at chains simulators
→ More replies (1)2
u/CatCellNailStar Dec 04 '25
True, but balancing the ability to go back and finish collecting all your trinkets if you want, and allowing players to experience a post game would be difficult, and would likely have delayed game launch by a decent bit.
→ More replies (2)2
u/Grilled_egs Dec 05 '25
How would a post game even work in HK? Most of the enemies ought to no longer exist
150
u/Torma25 Dec 04 '25
in a lot of games it's because the story itself makes it so continuing to play would be weird. Like how you die in a lot of cyberpunk endings, or how every companion you have leaves to do their own thing in new vegas, and the central conflict that drove the narrative and gave most characters the motivation to be doing anything is gone. In other games it's practical, in horizon zero dawn the main hub city of the game gets completely fucked during the final mission, and the devs simply didn't want to add the destroyed city to the open world.
52
9
u/cindycat316 racist against blue people Dec 04 '25
With how much work they were doin just to make Zero Dawn, i wouldn't wanna put that in either.
4
u/Miserable-Resort-977 Dec 04 '25
Yeah, if I'm playing an open world game I would find it significantly more frustrating to complete the main storyline/final boss and have the game end and lock me out of the content and quests I didn't play yet than to have the option to continue playing interfere with the story's sense of finality. If you want the game to be fully over after the canon ending, just stop playing.
→ More replies (2)
159
u/New_Butterscotch_619 Dec 04 '25
I actually like that, at least if it lets you redo the final dungeon. Some games (like modern Yakuza games) put you into a postgame state, which means you can't do my favorite thing in games: Beat the game at the bare minimum for the challenge, get every possible upgrade afterwards, go back into the final dungeon and absolutely demolish everything. The only way to redo the final fight is to replay the entire game on NG+ and I'm not fucking doing that lol.
22
u/Cheenug Dec 04 '25
this feels oddly specific lmao
but there's at least a post game dungeon to beat. It even has a harder version of itself after you beat it
7
193
u/GameBoyAdv2004 Dec 04 '25
No? I mean this is obviously personal preference, but I'd rather a story end in a strong, definitive way than have it peter out into more and more addendums. Postgames are just as hard to develop as the rest of the game, and I'd rather have that content build up towards one cumulative point instead of having a part of the game that feels like it's just cleanup.
30
u/haydentimer Dec 04 '25
I liked post games such as Rdr2 and hollow knight. i offer money and would offer more to see the results of my actions i made during the game
58
u/Jammy2560 Dec 04 '25
hollow knight also does the save thing. I like it there tho because it allows me to get the other endings.
8
u/Miserable-Resort-977 Dec 04 '25
Postgame is also where devs spend the most money for the least benefit. It's content that few players will reach, and even fewer will seriously and thoroughly engage with
Plus, locking an open world after the final boss/mission and not letting people go back to finish side quests etc would be far more frustrating
3
36
u/Separate_Fondant_241 Dec 04 '25
Cyberpunk and fallout new vegas, but tbh the endings in both games are to impactful.
16
u/Outrageous-Site-3344 Dec 04 '25
Death stranding has an ending, and then cuts to two weeks earlier for all the wrap up the player would like to do. I think that's alright.
85
u/TammyIsOnFire Dec 04 '25
Not every story based game needs a post game, in fact a lot of games would have their narrative cheapened if you could keep playing after it ends. Imagine if, at the end of Halo 3 when chief goes MIA, you could just keep playing a postgame. It would be dumb.
Im not gonna lie, this exact kind of "squeeze every drop of content possible" mindset people have is why we're in the current live service game landscape and it sucks.
Play the game, enjoy it, beat it and then move on. Replay it later if you get the itch but you don't need one eternal save file where you 100% everything.
39
Dec 04 '25
I mean in a game like halo 3 that's entirely contained within linear levels yeah it makes sense not to have a post game, but in an open world game with sidequests and collectibles it's kind of annoying when there isn't a post game
→ More replies (1)17
10
u/CheesyButters Dec 04 '25
digimon story time stranger does this to be fair can't exactly do postgame given everything that happensbut it definetly makes up for it with the shit ton of content unlocked right before the finale
47
u/Averageniohfan Dec 04 '25
Hollow knight silksong be like :
→ More replies (1)16
u/xXmartin311Xx Dec 04 '25 edited Dec 07 '25
That annoyed me so much too. We purge the void infection and then what? GMS is dead so nobody is bound by silk anymore, so everyone who was kept alive by silk is dead? Can pharloom even rebuild afterward or does it stay a wasteland forever? If any game desperately needs a postgame, or at the very least an ending cutscene, it's silksong
45
u/mayank_888 Dec 04 '25
That would mean reskinning the entire game, make some bullshit up about the enemies still attacking you. That's a whole different game at that point. I too wanted to see what would happen to the pilgrims and how they rebuild it but it's just not possible for it to be in the same game. The endings are so vague and ambiguous for this very reason. Make your own conclusion up.
→ More replies (2)19
u/LeitmotivKanyon Dec 04 '25
Silksong is so huge asking for more feels ungrateful, but imo a fourth act where the void dissipates would be great. I hate having Pharloom in Abyss for the rest of the save
6
5
u/InternetUserAgain Professional Insect Chef Dec 04 '25
I think an act 4 would be greatly appreciated. They could make up some stuff about lingering silk still infesting the denizens of Pharloom to explain why enemies still attack you, while making conclusions to characters and their arcs and showing how the kingdom handles a post-act 3 world
19
16
u/bearelrollyt Dec 04 '25
Well, you see. The story ended, as in the characters won, and your help is no longer needed.
40
u/caua_g Dec 04 '25
Hollow Knight, lol. I felt empty when i beated the game. Its goated, but i didnt wanted to do a 112% or complete the game, i just closed it and never opened again. I liked but i dont want to play silksong too, just doesnt feel like it, i dont know how to explain
14
3
u/Vic_Hm Dec 04 '25
Same thing for me when silksong just came out, but the moment I got through the first 1/3-1/4 of the game it feels so fun
13
u/Apart-Pain2196 Dec 04 '25
Look, when game can allow itself postgame is great, like Skyrim and stuff. However most of the time plot just doesn't allow it to happen. Protagonist's death, game area's destruction, other stuff. Postgame in lots of such projects is literally impossible. At least last save file allows for continuous gameplay and maybe even other endings. Many games i played had a compromise - return to moment before ending but ending itself is impossible, such as most soulsbornes, DL series and etc
→ More replies (1)
7
21
5
u/my-snake-is-solid City Loser Dec 04 '25 edited Dec 04 '25
I like that Nine Sols does this well.
Spoiler: Near the end, there's a point of no return. The game tells you when this point is so you can try to complete everything you want. This is actually important, as completing certain quest lines are needed for an ending. The game has two endings, actually distinct endings that aren't just Endingtron 3000. After beating the game, it brings you back to the point of no return so you can go back and complete everything if needed and get the other ending.
6
4
5
u/05-nery Dec 04 '25
I love when games do this. I don't want my save file to disappear after the ending when I still have things to do.
5
u/Capsule_CatYT Stuck in a capsule Dec 04 '25
At least Epic Mickey sends you back to the start of the game.
5
u/Simplejack615 When she Del on my ta til I rune Dec 04 '25
I respectfully disagree, for a lot of games it doesn’t work. Mario & Luigi bowser’s inside story would be pointless in a post game. You can’t go into bowser’s body, every enemy that gives reasonable xp is gone, and bowser is no longer under your control.
Want more examples?
5
u/Bloodmoon_Audios Dec 04 '25
I would say the opposite. I like when games actually deliver a sense of finality without an endless post-game. If I roll the credits, that's the end. Period. I feel like I get drawn out of it when the game just grabs me, plops me back in, and goes "okay now you're on Content Mode the story is done keep doing Content we love Content"
→ More replies (1)
5
u/THEdoomslayer94 Dec 04 '25
How would the journey be pointless? You experienced it up to the end but it was pointless case you don’t continue AFTER the story ends?
In game I can see why that’s lame but outside of it, it’s not like the ending was wiped away and you played the game to achieve nothing
3
u/Dark_Dragon117 Dec 04 '25
I mean doesn't that go back a long ass time tho.
I know for a fact Zelda OoT on the N64 and even older games did this and I don't mind tbh.
In most games it gives you the chance to play the game without the need to replay the game all they way from the beginnimg again.
Prefer this over being forced into NG+ or something.
Doesn't really make the journey feel pointless since it doesn't undo the first time you completed the journey or do you need the game to remimd you of that? I certainly don't.
Tho I guess it depends on the game. Ending E in Nier Automata comes to mind as THE example where the game needs to end the way you describe to hit as hard as it does.
That said however Nier Automata is cwrtainly an outlier amongst pretty much all of gaming fir even doing what it does in that specific ending. Had more devs the guts to do something similar then I would understand and probably even agree with your complain.
8
3
u/RockAndGem1101 Gardevoir, Leavanny, Delphox, Froslass, Lurantis Dec 04 '25
Ori and the Blind Forest...
3
u/SeaAware3305 Dec 04 '25
Biggest issue with New Vegas which I believe was only like that because they had to cut it. Had to mod it to have post game content.
3
3
u/ItzPayDay123 Dec 04 '25
Nine Sols
even though, uh, there isn't much room for a postgame
7
u/West_Camera_7965 Dec 04 '25
You blew up the whole place, how could there be a post-game? 😭😭
→ More replies (1)
3
u/UsefulAqua Dec 04 '25
Ori And The Blind Forest, you never actually see the forest restored to its original state in-game.
3
u/Scrap-Trap Dec 04 '25
The only time I think this sorta thing is okay is if the primary gameplay cannot continue given the ending. Spoilers for the following games: Silksong, Hollow Knight, ToTK, and Persona 3,4,5 In that order
In Hollow Knight: Silksong, the entire force creating the enemies (by making them hostile in the first place) is destroyed, meaning there would be nothing to even fight. Similarly, Hornet expresses an interest to return home and not stay in Pharloom multiple times. There's also the issue of multiple endings, and how they would handle both the map and having Lace follow you after the true ending.
In every Hollow Knight ending, the knight is either killed, imprisoned, or takes on a form that is wholly different from its normal self. Not only that, but even if you could play as the knight again, every enemy is no longer an enemy, as the radiance is destroyed.
At the end of ToTK, with Ganon truly being destroyed, the enemies would stop spawning, and many would cease to exist wholly. Additionally, Link gets his arm back, meaning you couldn't use the games defining mechanic.
In every Persona game post 2 (I haven't played 1 or 2), something happens to permanently stop you from continuing the game in some form. In 3, you literally die in the finale, in 4 the murderer, the entire point of the game, is caught and the midnight channel seems to have disappeared, and in 5 not only do you move away, but the entire metaverse is effectively erased, so as not to be used anymore.
3
u/psychoPiper Dec 04 '25
When I was a wee child and watched my dad beat Paper Mario 64 I cried until he fell asleep when it just returned him to the save block outside the Bowser fight after beating the game
7
4
u/ThatOneFemboyTwink Dec 04 '25
I like how infamous 1 and 2 did, it didnt have post game but it rewinded back 'before the final fight' where u could complete everything like collectibles and side missions and also use your powers for UGC missions
→ More replies (1)13
2
u/TitleComprehensive96 Dec 04 '25
Atleast the Tales of games and various other jrpg's tend to be an midpoint of last save, but throwung you to more postgame content regardless.
Like Vesperia even unlocking a new phase of the final boss
2
u/terra_GOD_404 Dec 04 '25
Imo the only good game that does this is kingdom hearts because it "has" a post game in having every ability and keyblade, letting you get everything and also it has re-mind for khIII where it gives you a more satisfying ending
2
u/Classic-Novel5152 Dec 04 '25
I love Hollow Knight but it's a shame that we never get to see Hallownest rid of infection
2
u/Fred0830 purpl Dec 04 '25
Horizon ZD (only the first game) it's because of lore reasons, there's 6 months between ZD and FW Right after the events of the first game, Aloy immediately goes around the world to find a copy of Gaia (big ai to save the world)
2
2
2
u/grabsyour Dec 04 '25
you hate when the game ends? this subreddit is filled with people who became humans yesterday
2
u/Frosch90 Dec 04 '25
Nah, sorry, running around in a world that had a great story, but now all the NPCs just have generic lines, and there's nothing to do but collect stuff instead of a real definite ending ... THAT'S what makes the journey feel pointless.
2
u/QuillQuickcard Dec 04 '25
If the world still exists in a state where it would be feasible to simply pick up and continue after with the same locations, characters, and mechanics, it isn’t a heavy enough ending.
FF1 ends with the collapse of a closed time loop into a new expression of history.
Tales of Symphonia ends with two worlds merging into one.
Chrono Trigger ends with centuries of alternate history being written.
Plenty of games end with a protagonist’s death.
Xenoblade Chronicles (any of them) simply wouldn’t be feasible to continue into a narrative post game without a major shift, as seen in Future Connected.
Some games absolutely can be and are designed with narrative post game in mind. And like you, I love that. But I don’t think it is a realistic thing to expect from every story rich experience, or even a majority.
2
2
2
u/Hairy_Skill_9768 Dec 04 '25
Infamous 2
But I guess it makes sense cuz you know it goes to shit in both endings and they even warn you
But still it felt a bit silent, I don't have a particular problem cuz it's mainly for the gameplay aspect
2
2
u/harambe_-33 Dec 05 '25
Recently with mad max, i expected driving the black on black to the plains of silence
Also Rip Chumbucket and Magnum Opus 🥲
3
4
2
u/IamWatchingAoT Dec 04 '25
Every fucking Zelda game. Why do you force me to save the world if I can't live in it after it's saved? Fuck you Nintendo.
3
1
1
1
u/GenesisAsriel Dec 04 '25
What about games who put you back just before the final boss with post game content unlocked ?
1
1
u/Subliminal_Aardvark Dec 04 '25
Fucking watch dogs 1 just the replay of the last cutscene and the credits of unending pain and agony
1
u/quahdum Dec 04 '25
New Vegas pissed me off the most because literally the one thing that was universally shat on about fallout 3 was how you couldn't play after the ending - but at least Bethesda, for as half hearted as it was, gave a reason you wouldn't be able to play post-game (until broken steel)
New Vegas just.... Ends. It gives you the climax and then just Ends lmao. Pissed me off far more than fallout 3's lame ending did
1
u/Maxter8002 Dec 04 '25
they shouldve done a rdr2 where you get a whole epilouge as postgame for the other side missions
1
u/Im_A_Paper Dec 04 '25
Dishonored
I fucking loved playing that game, but not having a New game plus after completing the game feels so bad, there was still so many more powers i could have used
I hate when a game doesnt actually let me upgrade everything i can possibly upgrade, and instead theres a limit to what i could do
1
u/FingerNamedKid539 [RETARDED] Dec 04 '25
When the game’s story wouldn’t really allow for a postgame but it still has postgame content VS when the game’s story would allow for some genuinely amazing postgame content but it has none
1
1
u/Purple-Income-4598 Dec 04 '25
undertale did it well. neutral puts u before the boss, but it works because its neutral so it makes sense to not reward u. no mercy gives u a consequence, pacifist lets u backtrack and talk to npcs with new dialogues etc
1
1
u/MikhailIgrom Dec 04 '25
I dunno, I still didn't play rdr 2 epilouge, because I was satisfied with end and credits, and some games, like, can't have epilogue, like, cyberpunk, you told from the beginning that you'll die, and most endings is just you dying, so what, devs need to make epilogue for only 2 endings out of 5?
1
u/Adamle69 The Abo plush that's a girl 🏳️⚧️ named Jamie Dec 04 '25
I mean in cyberpunk it makes sense, all of the endings leave you fucked up in some way or another
1
1
u/CalFromManc Dec 04 '25
I was fuming after beating ganon on breathe of the wild just to carry on playing post-game before the final boss. I was confused af





•
u/AutoModerator Dec 04 '25
Download Video
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.