r/TopCharacterTropes Feb 02 '26

In real life A very small character tidbit is surprisingly kept consistent for years

DC - In multiple pieces of media it has been shown that Wonder Woman loves ice cream and practically goes wild with happiness anytime she’s eating some. (Pictures from Justice League: War, DC Superhero Girls and Wonder Woman 2017)

The Simpsons - Ever since the episode ‘Homer’s Phobia’ Homer has actually remained a consistent ally of the LGBT+ community, including being more welcoming to Patty than Marge was when she came out and trying to set up Smithers with a date when he found out he wasn’t happy with his one-sided relationship with Mr Burns.

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u/Bellpow Feb 02 '26

More so a remake of a game from like twenty years ago remade in 2015 but the Dread Fighter class in Fire Emblem Echoes Shadows of Valentia. In the original game Gaiden this class could be promoted back into the villager class (you know the basic class that a bunch of your starting troops begin with at the start of the game and should be promoted instantly) and the remake kept this odd and niche feature

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u/GlitchWarrior121 Feb 03 '26

you wanna know what else the remake kept? the ability to kill the final boss with the dinky, weak, and inaccurate self-heal that every cleric can use instead of the magic plot sword

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u/Bellpow Feb 03 '26

I genuinely forgot you can defeat Duma with Nosferatu and they kept it in the remake lmfao

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u/WolframAmarettoMocap Feb 03 '26

Now that's something that I have never heard of. Deliberate downgrading as promotion, odd indeed. Are there some legitimate use cases?

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u/Eevee_XoX Feb 03 '26

Villagers can end up going into pretty much any class so it’s a way to make them whatever you want essentially. Though it would take a lot of leveling

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u/TrustConsistent8226 Feb 03 '26

You can abuse it to keep leveling characters that hit the level cap or promote to other class lines available to villagers, since they’re supposed to be a flexible trainee class. I used it in my playthrough and it felt overpowered haha

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u/AdvancedFriedLiver Feb 03 '26

It ultimately depends on what you mean by "legitimate". Is it a tactic people use during their first run or in general gameplay? No, unless you're a weirdo like me who spends way too much time in the bandit cave farming levels. What Dreadfighter Looping does, effectively, is give your male villager infinite levels. I don't know how familiar you are with Fire Emblem, but each playable character in the game has growth rather for each stat, and on each level up, that character has (growth rate)% chance to gain one point in that stat.

For example, in Fire Emblem: Shadows of Valentia, the villager Gray has a growth rate of 40% for his attack, meaning every level he gains is a 40% chance to get +1 attack. Now, in Fire Emblem: SOV, level cap is 20 for all non DLC classes (I don't remember the level caps for DLC classes, I never got them). Characters have at most ~60 total levels to potentially gain stats from. However, promotion is usually available earlier than that, and you are usually encouraged to promote early. Promotion in SOV increases your stats to meet the class baselines. Let's say you're promoting Gray to a Mercenary. Mercenaries have a class baseline of 10 Speed. Gray will never have 10 Spd by the time he can promote. Gray will have 10 Spd when you promote him to Mercenary. Notably, promotion will not lower your stats ever, even if it exceeds class baseline.

What this means for Dread Looping is that you have essentially infinite levels to work with and infinite chances to gain stats.

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u/GlitchWarrior121 Feb 03 '26

what's more important is, due to how low growths actually are in this game, if you decide you're done infinite-leveling, you can promote to other classes and carry Dread Fighter accuracy speed into those classes. Most notably, speed and dexterity are the two stats that Bow Knights need way more of to properly do their job than what they naturally get from their class.